Islets

Map of Islets

This scenario provides two very different games: The standard game is a demanding amphibious assault operation, whereas the long game provides a classical divide and conquer situation. All port cities are neutral countries; they earn extra buy points if controlled. The artificial intelligence does not perform very well on the standard game, so choose the long game if you do not have a human opponent.

GAME LENGTH: 12 turns (16 turns for long game)

INITIAL FORCES:

REINFORCEMENTS:

All recurring reinforcements can be saved and spent during the remainder of the game.

Attacker (in the standard game): Attacker (in the long game): Defender (in the standard game): Defender (in the long game):

NEUTRAL COUNTRIES:

All harbor and port cities are neutral countries and generate half of their value as buy points for the player defending it.

WEATHER:

There is a rain storm every third turn starting from turn 3.

TERRAIN COMMENTS:

Bridges are more durable than usual and need two artillery hits to be destroyed. Damaged bridges do not allow for fast movement.

NOTES:

In the standard game, the players can gain extra buy points for the amphibious assault by quickly occupying the harbor cities on the initial Islets. However, those cities are neutral countries and should be assaulted very carefully.

In both games, it is essential to take enough port cities to obtain sufficient reinforcements.