Railroad Run
Railroad Run
The defender is caught off-guard but in a well defendable terrain.
The attacker already stands at the gates of several cities and a
bunker. Both forces need to make use of or destroy the well
developed infrastructure.
GAME LENGTH: 8 turns (12 turns for long game)
INITIAL FORCES:
- Attacker - Receives 100 points at western incoming roads and railroads. The setup area does not contain any victory point region.
- Defender - Receives 60 points anywhere on the map. The setup area contains 14 victory point regions.
REINFORCEMENTS:
Attacker:
- receives 40 points at western incoming roads and railroads on turn 2.
- receives 20 points at western incoming roads and railroads on turn 5.
- receives 20 points at western incoming roads and railroads on turn 9 (only long game).
Defender:
- receives 30 points at eastern incoming roads and railroads on turn 2.
- receives 20 points at eastern incoming roads and railroads on turn 5.
- receives 20 points at eastern incoming roads and railroads on turn 9 (only long game).
WEATHER:
There is dense fog on turn 2, 5 and 9.
There is rain on turn 7.
TERRAIN COMMENTS:
Destroyed railroad tracks can be repaired by engineers.